

Everyone's well-voiced and the unit banter is memorable, though Budget Connery could shut up every now and then. The art is memorable and everything reads well, even today. It's as frustrating and fun as a family, and the game's aesthetic is full of charm, humour and occasional pathos. You must decide: the borderline OP paladins and surprisingly tough monks of Dauros, or Fervus' very entertaining cultists and Warriors of Discord? Defense or offence? Lunord or Helia? Which non-human race do you invite? Elves and dwarves detest one another, and no one wants to live near a gnome's hovel. The temple heroes refuse to fight alongside the followers of their rival gods. Getting one past level one is a minigame in itself.) Even normally you cannot have every hero type at once.

(Often easier said than done: most heroes are great at handling themselves, but your uber-powerful wizards melt like butter. It's up to you to build and hire as intelligently as possible, and try to get the desired behaviour out of your kingdom. The game's quests will throw huge challenges at you and often limit your hero options.

A big enough reward and your entire kingdom will scramble to deal with that towering Evil Castle of Doom… for better or worse. Prodding your rangers into exploring a nearby area won't take much, and rogues are greedy enough to respond to most any reward (even against their own kingdom, if you're playing multiplayer). You can influence their behaviour by setting up bounties on certain targets, and areas to explore. Your rangers love to explore the fog of war, your rogues can generally be found robbing your own marketplaces (you can tax it back), while the elves partner with the rogues to establish tax-free dens of inequity that'll suck up your heroes' time and money. Hired from various guilds and temples, these men and women are fully autonomous, and each class of hero has its own personality and preferred activity. Build marketplaces, inns and watchtowers to protect them as your taxmen give you the money you need to hire the real attraction of the game: the heroes. With your Sean Connery-esque advisor by your side, you will play a series of quests where you will be tested against all manner of foes, ranging from the ratmen crawling out of the indestructible sewers that spring up as you expand your town all the way to the mighty (but exploitable) dragons. Majesty: Fantasy Kingdom Sim puts you on the throne of the intentionally stereotypical kingdom of Ardania. For all latest news, follow The Daily Star's Google News channel.
